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Kouvola

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Kouvola:

 

Kouvola, Finland


 

Tähtitaajamat

 

When the Internet was first created, open-source infrastructure was the norm. Somewhere along the way, closed-source products started to dominate the landscape. Numerous companies are working to restore the open environment and culture of the Internet's past by developing a line of enterprise-grade, open-source, network infrastructure products, including routers and firewalls.

 

 

Kuusankoski

 

Wiki

 

Collaboration of the month is a new initiative to encourage edits to help new or quiet Wikia to make improvements. The Towns, Villages, and Cities Wikia is a place for people to share information about their communities, and let others know what makes them special and unique.

 

 

Also known as the Cities Wikia, it provides a location for content about places that may not be large enough to have their own Wikia and links to places that have their own Wikia (list). Also, by combining information about multiple places in one Wikia, it makes it easier to compare, for instance the schools of various places.

 

Everybody can potentially contribute a paragraph or three to this wiki because everybody lives somewhere.This month's goal is to significantly expand at least five city articles and to add as many more high-quality sections about towns and cities as possible.See About for more information at Wikicities.

 

Office

 

Web Office

 

Dear Professional, Web Office is everything you need to run your business more effectively. Easily share documents, schedule calendar events, create databases, conduct web meetings and more -- all within one private, secure online workspace.

 

On-demand

 

Web Office is an on-demand solution you access over the Web. That means there's no software to download, no hardware to maintain and no IT expense. All you need is a computer and Internet connection.

 

 

Collaboration

 

Social software has spread rapidly in use in a relatively short amount of time (Owen et al., 2006). This rapid dissemination has not allowed researchers much time to consider the variety of applications afforded by these technologies.

 

This essay provides a cursory examination of the affordances of social software and the wider context of teacher professional learning/development offering grist for further research into the potential of using technology to support teacher inquiry.

 

An effective inquiry stance is built on a dialogic community of practice where educators share a common identity. These communities of practice serve to provide the cognitive tools – ideas, feedback, models, and concepts – that educators can adopt as their own through their efforts at making sense of their experiences and understanding.

 

Social software like blogs, wikis, and social bookmarking sites provides a situated ecology where a community of inquiring educators can collaborate, communicate, aggregate actions, and enhance individual and collective knowledge in a Web-supported environment.

 

In this sense, social software allows for a certain level of knowledge co-creation that can be drawn from, reflected upon, and further refined by individuals and other community members and applied directly to one’s daily practice.

 

  1. Design of effective e-Collaboration enabled creativity and innovation processes
  2. Measuring the impact of e-Collaboration technologies on team innovation and creativity
  3. E-collaboration technologies to support innovation and creativity
  4. Knowledge activation in creative teams
  5. Creative collaborative environments responding to users' demands
  6. P2P creative collaborative environments
  7. Knowledge worker role in creativity and innovation
  8. Diversity and e-Collaboration to foster creativity and innovation
  9. E-Collaboration technologies and techniques for human-robotic teams.
  10. Creativity techniques for decentralized teams
  11. Creative leadership and governance of e-collaborations
  12. E-collaboration technologies for cross-cultural innovation
  13. Computed Aided Innovation (CAI)
  14. Professional virtual communities and innovation
  15. Creative problem solving processes for e-collaboration
  16. Creative ICT support for collaborative decision making and negotiation
  17. Trust in virtual teams

 

Social Computing

 

Shifts in online behavior are creating new phenomena that Forrester calls Social Computing. We examined how many customers within bank and brokerage customer bases perform various Social Computing activities.

 

A few of our findings:

 

  • ING Direct and HSBC Group customers are the most likely to visit social networking sites;

 

  • E*TRADE banking customers are the most likely to listen to podcasts;

 

  • and Net Bank customers are the most likely to read blogs

 

 

Towards a definition of Social Software. Shirky (2003) defines social software as programs that run on a computer that support a wide range of communication and interaction among groups of people in a computer-mediated environment.

 

Shirky (2003) suggests that social software is unique to the Internet in that it supports both directed (e.g., task-oriented) and undirected (e.g., communal) communication, and, in general, is designed to be easy to use by participants.

 

Mejias (2006) suggests that social software provides an ability for educators to engage “in learning to learn by having them assume some of the responsibility for integrating and maintaining the social software systems that allow learning to happen”

 

Professional Learning Communities (PLCs)advocate the following five themes:

 

  • Supportive and shared leadership
  • Shared values and vision
  • Collective learning and application of learning
  • Supportive conditions
  • Shared practice

 

Trade

 

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